*Rules are subject to change at leagues discretion.
The game may be played indoors or outdoors. The playing field shall be a rectangle at least 50 ft long and at least 30 ft wide, divided into two (2) equal sections by a center-line.
Each team must consist of at least 10 players, 3 of whom must be co-ed.
We recommend teams consist of 12 players, 5 of whom should be co-ed.
The official ball used in league and tournament play will be an 8.25″ rubber-coated foam ball.
The object of the game is to eliminate all opposing players by getting them “OUT”. This may be done by:
1. Hitting an opposing player with a LIVE thrown ball.
2. Catching a LIVE ball thrown by your opponent.
Once a player is “out”, they must vacate the court and wait for their opportunity to re-enter in the order in which they were eliminated (First Out, First In). While we do have referees calling the game, we remind our players that it is a fast paced game, and that if you are blatantly hit by a live ball use the honor system. At the end of the day everyone is here to have fun, if a call doesn’t go your way the after party sure will.
GAME PLAY RULES
1. Games are 10 minutes of running time.
2. Teams MUST be ready to play at their scheduled times
1. The maximum amount of starting players per team on the dodgeball court is 6, minimum is 4.
2.If a team starts with six players, a minimum of two females is required to start. If a team starts with four or five players a minimum of one female is required to start.
Two opposing players will Rock-Paper-Scissor to designate sides (and teams will alternate sides in between game sets).
The Opening Rush
Game begins by placing the dodgeballs along the center line – three (3) on one side of the center line and three (3) on the other. Players then take a position behind their end line. Following a signal by the referee, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three (3) balls to their right of the center line. Once a ball is retrieved it must be taken or thrown back to the end line before it can be thrown as a live ball.
Definition: LIVE: A ball that has been thrown and has NOT touched anything before hitting a player.
If a ball thrown hits a defender then deflects and is caught by another defender, the thrower is out.
If a ball thrown hits a defender then deflects and hits another defender and touches the ground only the first player hit is out.
If a ball thrown deflects off a ball held by a defender and is then caught; no one is out.
1. A thrower is out when a defender catches there thrown live ball.
2. A defender is out when they are hit with an opposing thrower’s live ball from the shoulders down; or any part of the body if evading the throw, crouching, or on the ground.
3. A defender is out when a live ball knocks a held ball from his/her hands and the held ball touches the floor.
4. A defender is out when he/she intentionally moves completely outside the court’s boundaries to dodge a live ball.
5. Any player who who fully steps over the center-court line is out with the exception being during the Opening Rush.
6. Wrong Re-Entry & Stalling (See Below)
Catches & Re-Entry
1. When an active player catches a live ball, the thrower is out, and the player first in order of re-entry is back in, minding the maximum of six players on the court, and non starting substitutes.
2. If the wrong player re-enters, that player is out again, goes to the back of the line, and no re-entry is given for the catch.
3. Active players may catch incoming live balls while also holding other dodgeballs.
4. Catches can only be made by players who are in bounds, otherwise it’s not a catch, and no one is out.
5. To avoid players reentering the court from being hit as soon as they reenter, they are not active until they touch the back wall, however reentering players must go directly to the back wall and not interfere with play before they touch the wall otherwise you will be called out.
Players on the Side Line
1. Players who do not start must stand in line on the sideline and are first in order of re-entry.
2. The sideline order can be changed at will in between match restarts, but not during play.
3. Substitutes are not allowed to interfere with play on the court, such as, kicking or passing balls to a teammate or preventing a ball from going to the other side of the court.
1. Any team controlling 4 balls or more for more than 5 seconds, OR individual players holding onto a ball without intent to throw can be called out for stalling.
2. The head referee may give either the entire team or the specific individual a warning. After that warning the head referee may penalize the player or team at any time.
3. Only referees may move balls across the court to speed up the game. Players not involved in the game may not interfere with game play.
1.The first team to legally eliminate all opposing players will be declared the winner.
2. If neither team has been eliminated at the end of regulation, the team with the greater number of remaining players will be declared the winner.
3. If multiple matches are played within one game the team with more wins, wins. Tied series goes to the team with the greater number of combined remaining players.
4. In the case the number of remaining players is equal the game is a tie during the regular season and a 4 on 4 sudden death in the playoffs.
During the regular season teams will play two games a night. Each game set will last 10 minutes. During those games, multiple matches may take place depending on how fast/many times one whole team is knocked out. Play will be restarted as many times as needed in the first 9 minutes. There are no restarts in the last minute.